| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Jager, Swamp (Swamp Specialist) | Threat Value: | 535 | |
| Vehicle Type: | Walker | Offensive Value: | 450 | |
| Production Type: | Mass Produced | Defensive Value: | 298 | |
| Cost: | 356,666.67 dinars | Miscellaneous Value: | 857 | |
| Manufacturer: | Territorial Arms | Size: | 6 | |
| Use: | Assualt | Original Default Size: | 8 | |
| Height: | 4.3 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 45mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 6627 kg | Light Damage: | 15 | |
| Primary Move Mode: | Walker (41 kph) | Heavy Damage: | 30 | |
| Secondary Move Mode: | Ground (74 kph) | Overkill: | 45 | |
| Deployment Range: | 450 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 4 | |
| Powerplant: | V-Engine | Max Number on Field: | unlimited | |
| Engine Output: | 450hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +1 | Combat Speed: | 4 | |
| Communications: | 0 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Autocannon | |||||||||
| Light Rocket Pack/24 | IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Hand Grenade | AI, Dis | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Camo Netting | +1 concealment in Forest or Jungle | ||
| Easy to Modify | +2 to Repair and Modify rolls | ||
| HEP: Underwater | - | ||
| Improved Off-Road | - 1 MP cost, minimum 1 MP | ||
| Limited Life Support | Life support for 1 week | ||
| Manipulator Arm x2 | Can punch |
| Name | Rating | Game Effects |
|---|---|---|
| Annoyance | Cockpit amplifies sound of movement through water |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Introduced in TN 1684 along with its cousin the Desert Jager, the Swamp Jager represented the other side of the Southern Republic's political policies, namely internal affairs. With the creation of the Allied Southern Territories in TN 1681, the Southern Republic became the de facto ruler of the southern hemisphere. However, in order to maintain that position, the SR needed a Gear that could outperform AST vehicles in the southern landscape of jungle and swamp. The Swamp Jager was developed with an eye towards the suppresion of internal uprisings. Dissidents can use the hungles and marshy areas as natural fortresses in which to escape, only to emerge and cause trouble later. The Swamp Jager reduced the effectiveness of this watery refuge, and helped eliminate pockets of rebels which would otherwise have continued to spread dissension. The dense foliage of some of the swamps in the south resulted in a dramatic drop in sensor range, with the consequence that a lot of combat in those areas was done at very close range. The nature of combat became much more like a game of blind man's bluff, an enemy appearing and disappearing from one step to another, where even experienced pilots could be caught by surprise. The Swamp Jager was modified to take all of this into account. |