Jager, Swamp (Swamp Specialist)
Overview and History

Vehicle Specifications   General Stats
Name: Jager, Swamp (Swamp Specialist)   Threat Value: 535
Vehicle Type: Walker   Offensive Value: 450
Production Type: Mass Produced   Defensive Value: 298
Cost: 356,666.67 dinars   Miscellaneous Value: 857
Manufacturer: Territorial Arms   Size: 6
Use: Assualt   Original Default Size: 8
Height: 4.3 meters   Indv. Lemon Dice: 3
Length: 2.9 meters   Crew: 1
Width: 3.0 meters   Bonus Actions: 0
Avg. Armor Thickness: 45mm
Armor Material: Armoplast   Armor
Standard Op. Weight: 6627 kg   Light Damage: 15
Primary Move Mode: Walker (41 kph)   Heavy Damage: 30
Secondary Move Mode: Ground (74 kph)   Overkill: 45
Deployment Range: 450 km
Sensor Range: 2 km   Vehicle Availability
Communication Range: 10 km   Availability Threshhold: 4
Powerplant: V-Engine   Max Number on Field: unlimited
Engine Output: 450hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: +1   Combat Speed: 4
Communications: 0   Top Speed: 7
Fire Control: 0   Secondary Move Mode: Ground
    Combat Speed: 6
    Top Speed: 12
    Maneuver: 0

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Light Autocannon
 LAC
 F
 0
 x8
 2/4/8/16
 +2
 60
 
 1
 Light Rocket Pack/24
 LRP/24
 F
 -1
 x12
 1/2/4/8
 +3
 24
 IF
 1
 Anti-Personnel Grenade Launcher
 APGL
 FF
 -1
 x3
 1/2/4/8
 
 6
 AE0, AI, IF
 1
 Hand Grenade
 HG
 F
 -1
 x15
 0/0/0/0
 
 3
 AI, Dis
 1
 Vibroblade
 VB
 F
 0
 x8
 0/0/0/0
 
 0
 

Perks
Name Rating Game Effects AUX
 Camo Netting
 
 +1 concealment in Forest or Jungle
 
 Easy to Modify
 
 +2 to Repair and Modify rolls
 
 HEP: Underwater
 
 -
 
 Improved Off-Road
 
 - 1 MP cost, minimum 1 MP
 
 Limited Life Support
 
 Life support for 1 week
 AUX
 Manipulator Arm x2
 6
 Can punch
 
Flaws
Name Rating Game Effects
 Annoyance
 
 Cockpit amplifies sound of movement through water
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
Introduced in TN 1684 along with its cousin the Desert Jager, the Swamp Jager represented the other side of the Southern Republic's political policies, namely internal affairs. With the creation of the Allied Southern Territories in TN 1681, the Southern Republic became the de facto ruler of the southern hemisphere. However, in order to maintain that position, the SR needed a Gear that could outperform AST vehicles in the southern landscape of jungle and swamp. The Swamp Jager was developed with an eye towards the suppresion of internal uprisings. Dissidents can use the hungles and marshy areas as natural fortresses in which to escape, only to emerge and cause trouble later. The Swamp Jager reduced the effectiveness of this watery refuge, and helped eliminate pockets of rebels which would otherwise have continued to spread dissension. The dense foliage of some of the swamps in the south resulted in a dramatic drop in sensor range, with the consequence that a lot of combat in those areas was done at very close range. The nature of combat became much more like a game of blind man's bluff, an enemy appearing and disappearing from one step to another, where even experienced pilots could be caught by surprise. The Swamp Jager was modified to take all of this into account.